In this level the player is introduced to the battle axe and to red pots, which have to be broken in order to progress further in a level. The weapons introduced are battle axe, warhammer, bow, spear, and daggers. This level pack introduces stealth ground, wooden keys, and weapons. Giant chains serve as thin paths for the player, and some gargoyles can be seen spilling out boiling lava. The walls appear to be made of metal, and multiple industrial chimneys are spread out throughout the levels, blowing large smoke rings. The colour scheme is mainly dark beige and brown, with some oranges and a dark red tone to the entire levels. The fire temple levels of the game are set in a very red and industrial environment. Needed: The times for where each level starts in the video. The level is very short, only composed of two rooms with three slimes and a few pots the player has to destroy. The first level serves as a short tutorial to help the player familiarize themselves with turn based mechanics. Thin paves consist of wooden piers, and lush trees as well as gargoyles can be seen hanging from the side of the levels. The ground is mostly composed of grass or cobblestone and the walls are made of carved stones with wild greenery and bushes. The Tutorial levels of the game are set in a natural area with lots of vegetation and sculpted scenery. Players that have bought the "Remove ads" in-app purchase or are playing the browser version are given one free continue in every endless mode game. If the player dies, he/she can buy a continue by paying an increasing amount of coin or by watching an advertisement video. Each room contains two doors: a regular door that does not give points, and a golden door that grants points. Different enemies, hazards, interactive objects, and hazards are introduced as the player's score increases. In the endless mode the player advances through rooms trying to achieve a high score. The first level of each each pack is unlocked by default, therefore the player is not required to finish one pack to play the next. "We are very excited about 'Rust Bucket' it is already at a fairly advanced state with much more graphics and elements than are shown in the gif above.For the level based mode, the player has to navigate Rust Bucket to the staircase found at the end of the level. Here's one of those gifs the kids love so much.Īnd here are a few more details from Nitrome: Nitrome's original announcement tweet sez Rust Bucket will be coming to mobile and browser so perhaps it'll be free, like Turnament? That'd be a real treat. Still, the way that enemies fragment when you smash 'em, with all the pieces bouncing away into oblivion, is really neat. Steed's work on Ending is enough to suggest he's a master of this kind of step-by-step, measured puzzle-dungeon game, and the only real sticking point for me is that I prefer the abstract graphics in Ending to the bright colours of Turnament. Based on the studio's free browser game Turnament, it's a game about measuring your steps and taking your time.įrom what I can gather, Rust Bucket will be an expanded version of Steed's earlier game Turnament which you can (and should) play now. It's as much a masterpiece of design as my other favourite turn-based puzzler Hoplite, so news that Ending designer Aaron Steed will be working on Nitrome's upcoming Rust Bucket is music to my ears. Ending is a brilliant top-down puzzle game, made all the more impressive through the inclusion of a Gauntlet mode, which uses a few basic enemies and traps to create randomised levels that are somehow beautifully balanced.
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